script_enemy_main {
	let csd		=GetCurrentScriptDirectory;
	let shotData	=csd ~ "shot.txt";

    @Initialize {
        SetLife(0);
	LoadUserShotData(shotData);
	LoadSE(tama);
	}

    @MainLoop {
	yield;
	}

	@DrawLoop
	{
	}
	@Finalize{
	attributeB();
	}

#include_function ".\zako.txt"
}